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THIEVES:

When you can manage to find a thief, it's usually at high cost, and for a very brief meeting.  Thieves are the slipperiest, stealthiest, most quick-handed sort of creature you're ever likely to ever come home to.  This isn't to say they aren't trustworthy, it just means thieves view the world as one big opportunity.  When they fight, their supreme physical regimen of dextrous perfection allows them to wield a weapon in each hand.  When they're not fighting, the shadows sweep forth to five them a place to hide.  Thieves may not be the strongest, or the most magical, but they definately have a certain appeal when it comes down to doing things efficiently.

The thief quarter has embraced the area northeast of town, and tends not to be the best of places to wander about unarmed.  Their slum renovation is in full swing, and might even someday end up being one of the richest areas of Farcaern.

Thieves concentrate on dexterity above all else, with consideration for the other skills in due measure.

Below are some Talents that are offered to Thieves:

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